
Proclamations of the "death" of anything tend to be misguided, and that was certainly true of those reading the last rites to single-player AAA games. Memories of Visceral's Dead Space were discussed in hushed, wistful tones. When EA decided to rethink a ludicrously exciting Star Wars project led by the ludicrously talented Amy Hennig, many took it as a sign that richly imagined, skillfully told solo adventures were no longer viable. The cost of making such games is rising far quicker than their audience is growing, and the monetisation techniques employed to balance the books ( loot boxes, as if you had to ask) tend to fit more snugly in multiplayer products - or at least those operated as year-round services.


Events of the last few weeks have led many to question the health and even the continued existence of the story-driven, single-player AAA game.
